Valve Hammer Editor release 3.4 WineSkin (Eng) Mac OS X | 179MB
Theofficial map editor to play on the engine, Half Life from the companyValve. In this editor are built 99 of charts for Counter Strike, Day ofDefeat, and others mods. Prior to version 3.3 inclusive editor calledWorldcraft.
An updated version tool editing levels Valve. This release includes new functionality and several fixes.
Wiki Info
ValveHammer Editor (formerly known as Worldcraft, abbr. Hammer, VHE) alevel editor, developed by Valve Software to work with game enginesGoldSrc and Source (older versions are also supported by the engineid Software Quake engine, and id Tech 2 ) included in the SourceSDK a set of programs to create modifications for games built ontechnology Source .
Starting in version 3.3 along with a numberof large scale improvements implemented rendering level using OpenGL inthe preview window.
Thus, with the help of Hammer You cancreate levels for all games based on the above two game engines ofValve; developers the same level for engines id Tech can use earlierversions, which can be found on the web.
Specifications
Beforethe advent of the engine Source Editor only used Brasov (Englishbrush Russian word for word. Unit, primitive), to create thegeometry of the map.
The package was initially compilers BSP (handlesthe visibility level geometry), CSG (cuts invisible polygons), VIS(visibility of objects counts) and LIGHT (calculates the lighting). Forvarious games have their own set of compilers. In addition, there is analternative set of standard compilers, created by the developerenthusiast.
Year: 2011
Version: 3.4
Developer: Valve
Platform: Intel only
System requirements:
AMD Phenom X4 965
8 GB RAM
nVidia GeForce 9600 GT
Mac OS X 10.6.7
Language: English
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